What Did I Play on 2017-08-31?
No Man's Sky
While I'm enjoying Mass Effect: Andromeda, a space exploration game recently shelved by the publisher, I'd like to talk about a space exploration game that, against all odds, wasn't shelved.
I have been watching No Man's Sky for some time. Not just because it's My Type of Jam, an expansive procedurally-generated space exploration game described as "first player Starbound," but because the absolute clusterfuck of a launch is also my type of jam.
I doubt I need to rehash the story here, but for those who missed it, No Man's Sky was a hugely anticipated Kickstarter game that launched to myriad bugs and issues and was swiftly and mercilessly annihilated by its angry fan base. It's failure at launch was important for the medium, I think. No Man's Sky touches all kinds of issues in the industry: pre-release hype, pre-orders, crowd funding, developers shipping broken or half-baked games, player retaliation, and even--gasp--actual honest-to-god gaming journalism, be still my beating heart.
Most developers would have burrowed into the center of the earth after a launch like that. I have little doubt a publisher like EA would have cut it loose, but Hello Games believed in their vision. They kept developing the game, and as of the most recent update the game is receiving positive reviews. It took a year after release, but they're getting there. RPS revisted the game, arguing it was an entirely new game at this point and therefore warranted a second look. The Steam reviews tell a happy tale--too often, I see the reverse, a game with positive ratings overall that has mixed or negative ratings as the result of a recent update.
So NMS is back on the list. Throw in MEA, Starbound (which still receives content updates), and Astroneer, and that's a lot of space exploration. In recent years I've developed a tendency for open-world fatigue, so I have to space [erassflaj;ds] them out, but NMS might be the Christmas game I've been looking for.





