What Did I Play on 2023-03-18?
Dragon Quest Builders 2 II (Two) (Dos) (Deux) (Zwei) (Second) (2nd)
Five hours in, my big problem with DQB2 was the hand-holding, which has continued while rebuilding the farm at Furrowfield. I went on Reddit and discovered this is standard and the game doesn't fully open up until the endgame. They've functionally extended the tutorial to cover the entire game, which locks the games actions behind the storyline progression, but I think ultimately the real problem is the overall lack of decision space.
An NPC will ask me to do something, and I'm allowed to do that but often within narrow confines dictated by the developers (a good example is the Blueprint mechanic, where the builder lays down a building blueprint and is required to follow that pattern to the block). Then I report back, and I'm asked to do something else.
I like the wholesome vibes. I like the feel-good conversations with bad guys as they're converted to the building way, and I enjoy some aspects of the community building. There are some delightful WTFs, like building an outhouse so you can "harvest" "nightsoil" for fertilizer (yum!). Unfortunately the game's insistence on forcing me down narrow paths makes actual gameplay feel a lot like going through motions of playing a game rather than actually playing one. (Remember that review about how this is a game for people who like completing lists?) The magic is lost if I feel like I'm systematically going down a list of virtual chores and toggling booleans somewhere. This, combined with control wonkiness and the fiddliness of building, offsets the charm.
Around hour 13 I stopped playing. My task was to build a deitree using 3 blueprints. The developers clearly recognized the tedium of this and had the villagers collect most of the ingredients and build most of the tree for me. I was grateful to be spared these tasks, but this tacit acknowledgement of the inherent tedium of the gameplay kinda killed it for me. I definitely enjoyed my earlier hours with the game, but not enough to plow onward to the endgame.

