What Did I Play on 2024-01-27?
Slippin' On Out
One of the most annoying features of this game is slippery rocks, because it never fails to start raining when I want to climb some big thing. I was recently awarded the first part of the frog armor, and that is how I learned there are 3 levels of slip protection. So I can still slip, but chugging a few sticky frog potions helps.
The thought of doing enough side quests to get the rest of the frog armor made me go :P though. My interest is starting to wind down, which is fairly typical in open world games once I've put in around 60 hours. I didn't start playing regularly until December and it absorbed most of my gaming attention for the past two months. I periodically returned to Breath of the Wild over the years, and I suspect I will do the same thing with this game. Hopefully next time I'll be motivated to complete shrines and work on the main quests.
- Completing the map early had the unexpected effect of making exploration a bit overwhelming. If I had to do it again, I'd try to focus on exploring one area at a time, if only to make it easier to keep track of where I've been.
- I've discovered maybe half the shrines, but I still find them tedious and lack the patience to finish them. As a result, my heath/energy is still pretty low.
- Bizarrely, I kinda got into finding koroks! This game has a lot more variety of korok challenge, which is part of it. I've unlocked plenty of weapon/bow/shield slots (honestly, maybe too many, it takes a second to scroll through my weaposn now) so now I'm just collecting korok seeds for fun.
- There are 147 caves, and therefore 147 bubbul gems, and I've only found a fraction of them. I've unlocked maybe half the rewards. I didn't realize there was a bubbul gem in each cave when I started playing, and I have no idea how many caves I explored without finding one.
- There are 12 geoglyphs and I've unlocked about half the memories.
- I've discovered maaaaybe 1/4 of the armors, if even.
- There are 58 wells and I've found about half.
- I've barely touched the sky portion of the game. Every time I launched from a tower, I would explore whatever sections were within gliding distance, but I honestly found this aspect of the game underwhelming and generally uninteresting compared to the underground/caves/wells areas.
- IIRC I've only undarked about half the underground area. I haven't been down there in like a month.
Overall, I like this game better than the first one and I've enjoyed playing it, but I feel like the lackluster storytelling is a huge missed opportunity, and Nintendo keeps doing really annoying things from a design perspective that feel assholish and contrarian for no good reason.
AMINALS EVERYWHER
Yeah, animals everywhere. I realized I could (sort of) keep large herds of animals organized by using fences between types, and I also decided the only truly tedious thing about animals is feeding, since they require several feeds before they produce. I began setting up large fields of animals that had at least 1 square on a farmhand grid, so the farmhand would feed them while leaving the harvesting to me. I figured out pretty quickly that animals can be a hassle to harvest if they aren't in 3x3 blocks so I'll probably end up rebuilding some of these sections.
At this stage 10x head isn't cutting it so I'm steadily upping the animal count to 20+, while making an effort to have at least 1 of every tree and flower within a farmhand grid. Since I put farmhands in inefficent places, I usually have few nooks and crannies here or there where I can stuff a random flower and it won't look weird.
Now that I have huge seasonally-sorted orchards on the borders I've begun slowly but steadily demoloishing my old hodge-podge orchard that was a huge mess of roads and just... everything. I'm going to keep most of the trees, but organize them more to aesthetic/theme.


