Conduct Together!

2023-06-11

Conduct Together! is a railway party game in which up to 4 players direct trains to various stations without allowing them to explode into each other and/or other trains that frankly have no business on the tracks, and the tracks were clearly designed by some deranged city planner who had a vendetta. This is a mobile puzzle game port set at MSRP $20 USD to make the consistent $1.99 sale price look like a steal instead of the normal price.

$1.99 is a steal, though! The gameplay is simple and compellingly addictive, the multiplayer is brilliant and will either destroy or unite your family depending on the personalities involved (any player can control any track or train at any time). It’s a YMMV on solo, but as coop it’s a good time. The game is stressful, but thankfully there is an easy difficulty. I wish there was a little more gradation between easy, normal, and impossible, because easy mode is pretty slow, but I’ll take it. The game’s ratings are based on timers, so the game constantly urges you to go as fast as possible, which makes it more fun. Ratings scale with difficulty.

I enjoy this game but the pricing/packaging is real hm. The full game is sold on PC/Mac for $9.99 as Conduct Deluxe. On Nintendo Switch, part of the game is sold for $19.99 $1.99, but half the map grayed out and they dangle a $4.99 expansion (with 36! additional tracks) that never goes on sale. To be clear, this is a fun game and well worth the price of admission, and I understand the psychology here, but if someone buys this game at full price they’re getting 2/3 of a game for $20. And that sucks.

On the other hand, mobile game ports get a bad rap and people avoid them on principle. So I get that $1.99 may be what it takes to get people in the door.

The sequel, Fly Together, looks categorically insane and I can see myself going nuclear in approximately 2.234324 seconds so that’s… probably a solid nope, but it also regularly goes on sale for $1.99 (and no DLC on that one).