What Did I Play on 2019-12-28?
The Outer Worlds: Endgame
I was very ready for my murder spree, so I pushed through the last area of the game. I probably should have taken my time, but I blitzed it and enjoyed myself nonetheless.
An enjoyable experience, and I'm happy to start my murder game though historically my enthusiasm usually tapers out about halfway through my second playthrough on these types of games. As I was playing they patched a few issues, including font size and guns staying holstered. The font size on item descriptions is still small so I have trouble reading those.
Edit: I can't believe I forgot my marauder/raider spiel! You don't want to miss that, oh boy.
So, OW does not fix a big pet peeve I have with Fallout-type games, which is the nameless cannon fodder hostile factions. According to the people of OW, marauders are subhuman cannibals who cannot speak properly. First, the only cannibals I have ever seen were those weirdos on Monarch. In fact, you find foodstuffs at Marauder camps and they clearly eat it. Second, Marauders do talk. They've yelled at me quite a bit! Their voices are different, they sound like they are in pain or having difficulty speaking, but they definitely have a capacity for verbal language.
I remember at least two characters remarking on the marauder propoganda. One mentioned that marauders appeared to have a different type of language, distinct from whatever the basic human language is called in OW. (~Perhaps~ mauraders have learned other ways to communicate when around hostiles, which other humans clearly are to them.) IIRC another character questioned the assumption that marauders are subhuman and noted the different groups seem to have distinct and complex organizational structures.
I REALLY HOPED Zoe's quest would shed some kind of light on this, or provide commentary, but it doesn't. I stealthed all the way to her, but could not speak to her--the game requires you kill the marauders she's living with to advance the quest. Zoe just says yeah we traded and now they're dead lol. Zoe's a bit of a shit.
Obsidian kinda addresses this in Fallout New Vegas, with the Khan faction which are I guess "acceptable" raiders who can be treated like people. In Fallout 4 there was a one-off scene I could never get to repeat where raiders recognized Nick Valentine, who was in my party, and became passive, and one even said, "Hey Nick, we didn't know you were with them. How's it going, man?" And Nick's like, "Uhhh... good to see you?" I loved that interaction. But it's an anomaly, by large Fallout 4 is just filled with people to kill, same as every other game.
Anyway, my theory is there is a lot of human experimentation done by many corporations in Halcyon, and obviously humans are having issues with the native plants, animals, and diseases. Marauders are everywhere, so we can't just say UDL did it or whatever, but possibly the issues consuming local flora and fauna make some people sick in a way that the healthier humans don't like, so they expell them, and those people get together and form groups for protection.
I am honestly a little surprised Obsidian didn't address the matter. I'm still looking for codex stuff I might have missed.

