What Did I Play on 2020-01-16?
Murderino Diaries Vol. 5: Death to Our Corporate Masters, Our Parents, Our Mentors
The conclusion of my rambling play notes. Last installment, I noted I'd been neglecting my crew. I decided to start off by paying a little extra special attention to Ellie...
...By murdering her parents, natch. Originally I was gonna follow the quest until she cashes in the life insurance policy, then I figured fuggit, I didn't want a situation where they were gone or the apartment was sealed, so I capped them both after our initial conversation. It went about as well as you'd expect, Ellie got furious and ditched me. I assumed she would go aggro, but instead she vanished and now her companion screen is locked as if I'd never recruited her.
While I was in Byzantium I decided to murder Sophia for science. Before I did so, I waltzed into Minister Clarke's place for a little extra murderin on the side. I slaughtered the entire security detail. When I arrived at Clarke's office, he berated me for doing so, then immediately began acting like I was a low-level thuggish moron. The Watsonian explanation is that Clarke does not have good survival instincts (no one on Byzantium does, really) and the Doylian explanation is the devs didn't actually think anyone would play the game this erratically. I grill him for intel and shoot him in the head as usual.
I originally planned on getting the chemicals, but I don't want to lose access to Sophia yet so I went for her next. I waltzed in (middle name, remember?) with Felix and SAM. I found that SAM makes a GREAT door barrier and BFF all around. I had him stand in the doorway to Sophia's office and after I chatted with her one last time, for posterity, I shot her in the head. SAM did a tremendous job of holding back the corporate guards and we cleaned them up with minimal losses. Have I mentioned SAM is great in general? His combat is hilarious and I enjoy his robotic asides. I really like it when other characters chime in and respond to him as though he's not just an extremely deadly toaster.
This whole segment was kinda unusual though. My Board reputation is at "Confused," which happens if you get a certain amount of positive rep and then max out the negative. No one on Byzantium knew what to do with me. Each time I went to a different floor the corporate guards were neutral until I started killing them. When I left I fully expected chaos on the streets, but it was as though nothing had happened. My guess is they set it up this way so you couldn't accidentally box yourself in at Byzantium and not be able to get to your ship, but it could be an oversight or I may even be exploiting some sort of bug or issue with the dual reputation meters.
Well, it looks like me and Felix are chummy again, as soon as I talk to him he is estatic and promptly offers up the deets to his personal quest. Let bygones be bygones, I murdered Sophia Akande in cold blood in her office and birds are singing, the sun is shining... etc etc. So far Felix is the only companion who gives a damn about faction alignment.
I decide to test Felix' loyalty by embarking on his quest. I go to Scylla to talk to Harlowe and I start to have an epiphany, but I put it aside to be an asshole. I agree to do what Harlowe asks, then decide naaah, and shoot Harlowe and take down the entire base. Felix is FURIOUS, and says he needs time to think, and I figured that was it but he doesn't leave me like Ellie did. He goes back to the ship, and the next time I see him he says, "Good to see you, boss," like nothing happened. Well, sure. Where's he gonna go, right?
This is where my epiphany fully realized. The companions, sans SAM, are part of the same corporate brainwashing that ALL of Halcyon is part of. Ellie is an outlier--considering her background and emphasis on personal independence, she is bucking the system in a way none of the others do, and when you cross a line, she leaves your party for good. But to all the other companions you are the boss, and the boss is god. I picked up on this when we were talking to Harlowe. Felix was basically a resource that Harlowe wanted to negotiate use for. I didn't finish the quest obviously, but at that point Harlowe was no different than the Board in that sense. And why would he be?
Welles was saying this all along, but I didn't appreciate how right he was. It isn't just that the Hope has scientists, engineers, doctors, and architects hand-selected for the New World (and... me, team mascot), but the people of Halcyon truly are trained to accept authority and obey in a way I didn't fully appreciate until now. But, also--the devs talked about this. They didn't include romances because they wanted players to have more autonomy and I assume the companion's unwillingness to buck is part of this.
Anyway, I concluded Ellie and Pavarti can be lost (I am aware the latter can die), and Felix may leave you if you do a full Board run that is yet to be determined, but the other companions will stay with you no matter what.
I set about to test my theory. First up, Max. I took him to the Hermit. She refused to help him because of the murder. Max was upset and called her a charlatan. There is a 70 persuade option to attempt to convince her to allow Max to take the drugs, even though she doesn't think he's ready, but I didn't try it. Instead, I killed her. Max was angry--for about a second, and it wasn't even about her. It was about his perception that he'd wasted his life. It was sad, and made me feel sad, and when I triggered conversation immediately after he was still talking as though he was with OSI. I can only assume the devs thought very few players would actually kill the Hermit, so they didn't have a dialogue tree change for that. Max has not abandoned me, but he has abandoned himself. I suppose that will have to do.
(I'm was curious about that persuade option so I loaded an old save to see what would happen. The meditation proceeds as normal. You can attack his mother, which he naturally objects to, but you can't stop him from finding inner peace. So as long as you don't, you know, wantonly murder the Hermit, Max can get closure.)
Next up, Nyoka. I take her with me to kill Hiram. No reaction. I murder everyone in Stellar Bay. No reaction! And this is as depressing as mowing down everyone in Edgewater, once you get rid of the Iconoclasts occupying the city there are tons of unarmed civilians running around screaming things like, "I don't want to die!" and "Please don't hurt me!" and cowering in random corners, and it takes FOREVER to round them all up. I appreciate Obsidian did this by the way.
I give up on Nyoka, having no more screws. I am certain I have missed Pavarti's breaking point, which would have been the eradication of Edgewater if I had not botched the Board quest by killing everyone ahead of time. I could try to take her back to Edgewater to see if I trigger a reaction, or even murder Junlei, but... look, I'm Murderino Waltz Hawthorne, ok? I'm not devil incarnate.
Well, it's time. Time to confuse everyone one last time by following Sophia's instructions for the Hope and skipping it to Tartarus. Except... I can't! I belatedly realized by killing Sophia I closed off her quest line. I could load an old save, but given the situation I think I would rather fully side with the Board during a pro-Board run. Murderino's run ends here. Maybe I'll come back to it? Naaah.
Shit I learned:
- You can sort of go off the rails, but why would you want to? The story works best if you pick a logical path, as usual, and the game accommodates a lot of micro-decisions, but it has trouble with random murder for no reason.
- You can do anything to your companions, essentially. Go wild.
- SAM is amazing.
- The load times on XBO are balls. I find myself planning out mission routes just so I can avoid extra load times.
- Thank you, Customer!
I wanna do a True Believer Pro-Board run and a Dumb run (just start with low intelligence) but just thinking about those load times... guh. There are supposed to be 3 main endings. 2 are obvious based on the factions but I wasn't sure what the 3rd could be. Well, I watched the 12-minute Speed Run, learned a neat trick, and had to lol when I saw what the 3rd ending is. Well played, Obsidian.
Spoiler: You fly the Hope into the Sun because YOU ARE AN IDIOT HAHAHAHAHAA. A satisfying ending to any dummy game, for sure.

