What Did I Play on 2023-09-30?
It Begins
For years, I've had an annual or semi-annual tradition of binging on Stardew Valley during late summer/fall or late winter. Stardew Valley is great, but sometimes I have a craving for something... different. Plus, with the announcement of the upcoming Stardew Valley 1.6, I wanted to hold off on yet another Stardew run until it drops. Thus I embarked on that well-worn search for Stardew Valley But Different so many farming sim enthusiasts embark upon. I found several promising Stardew Valley clones, but I knew they wouldn't scratch that itch in the tangential, more mindless way I craved.
Then. I found THIS.
Farm Together is basically mobile clicker without ads and in-game purchases. It has cutesy graphics and a bare bones tutorial. There is no story, and the only in-game goals are randomly generated quests (farm X resources). It operates on real time. There is nothing to do but farm, decorate, and level up. It is a grinding game one plays for the sheer enjoyment of Doing The Thing.
I love it.
The developer's goal was to deliver a relaxing and fun casual game people could sink many hours into, and they delivered.
My first hour, I was like eh. This is fine, kinda aimless but whatever. Then I decided I wanted to nudge my orchard over a bit so it looked nicer and was easier to harvest. Then I decided I wanted to maximize my main field to better utilize the tractor upgrade I unlocked. THEN I decided to build a flower garden with a fancy hedge, and customize my farmer, and... Next thing you know, I was optimizing my crops and peeking ahead at locked plants to see what I could earn next. You can purchase additional land plots as you progress, so your farm has the capacity to be insanely huge.
One thing I particularly like is how they handle watering crops, that tedious hallmark of farming games. It's entirely optional. It (sometimes) increases the growing speed of vegetables, and in can increase the quality of flowers, but you can totally abstain and at a certain farm size it's not even worth bothering with anymore. I also like that it runs on real time rather than fixed in-game day. Overall, the pacing feels about right. The tractor update, which allows modifying a 3x3 grid, came along right when I needed it. New plants, animals, and items unlock at a brisk pace. Around the time I started to feel the squeeze from fuel limits I had plenty of medals to build a second gas pump. Etc.
One thing I particularly dislike is the entire housing setup. You build a house, which requires multiple cash infusions to even enter, and then you... decorate the house. Except a lot of the starting decorations are normcore (beige walls? in a GAME? wtf?) and they cost TICKETS, an entirely new currency you get from grinding away at the stove, easel, or piano to create. Again, this is done in multiple phases. It would make more sense to me if any of the furniture was remotely interesting. Farmhands, which can be hired to help with harvests, also require tickets. There's a wemod that lets you set tickets, but I'm gonna see if I get to the point where I feel like modding it.
The HowLongToBeat stats are promising. Median main story playthrough? 80h. Average completionist playthrough? 435h. Challenge accepted.

