Nodebuster

2026-06-28

Finishing up Magic Archery put me in a bit of an incremental mood, so I fired up Nodebuster which has been sitting in my backlog for a while now. Nodebuster is an active incremental, meaning you can technically (very slowly) advance if you set and leave it, because it has auto-fire, but you advance much more quickly if you take an active role in node busting.

I like a lot of things about this game. I like auto-click, the active component, and the minimalist visuals. The upgrades are pretty good, and I enjoy the progression. It was relaxing to play, and gave my brain something to latch onto during downtime, which is exactly what I want a game like this to do.